Summer ahead!

May 24, 2008 by luxhime

My serious school ended this week, yay! I’ll still have one week of school, but that’s like field trips and preparing for our graduation ceremony. In other words, all the stress and hustle is over… Huh. :3 In order to celebrate this freedom and the warm weather, I made a random sketch, and that resulted in…

…This. The lineart isn’t very refined because I actually just threw the sketch into a vectorizing program, but I hope you like it. The character is from one of the many possible side projects of Lux VNs. The first one of those that has really inspired me, so if the project is lucky, it might actually get done some day.

As for the 5k pic, I’ve grown to dislike it so much that I don’t know whether or not I should try to finish it in the first place. It’ll just take time and energy that could be used on better things, such as making art for Rena. (Which I’m doing right now, by the way. ;) Architecture is a pain.) Unless someone really yearns to see it, I’ll focus on something that deserves more time.

Slow but constant progress once again! Now that all the exams and so on are done and have been returned to us, the amount of my inspiration is over nine thousand a lot bigger than it normally is, so I’m expecting more from myself than usual in the summer. Thanks for reading, and please enjoy your summer holiday whenever it starts! ^^

Anniversaries of many sorts, thanks of many sorts

May 15, 2008 by luxhime

Do you know what date it was yesterday? That’s right, May 14th. So, what’s so special about that day?

Well… That means it has been…

:3

It’s kind of hard believe that it has already been a year since that time. I can still remember how nervous I was when I was uploading all the versions of the game, about to release it… I would never have believed that I could actually complete a game, release it and actually get some positive feedback from people who have played it. It’s kind of a funny thought how a game that I’ve written, programmed and illustrated is really able for download at various sites on the Internet, and that it’s also being downloaded from those sites. Such a small production, Lux VN’s first release, actually got some audience!

For all of this, I first want to send my thanks to everyone who has been a part of the making of Nattsu. Even if I had a complete script and complete CGs and sprites, this game would never have got released without you. The musics that DaFool made really enchanced the atmosphere and I doubt many people could have been able to enjoy the bad English that the script had before DrakeNavarone spellchecked it, so big thanks to both of you two! The backgrounds would have taken me a forever to draw, so I’m very grateful to ReccaPhoenix and all the other photographers too. All the playtesters gave me some useful feedback, thank you for that. Not to mention that I always thought making a VN was impossible until I found PyTom’s Ren’Py engine! I also want to thank Lemma Soft Forums and its members for being the best VN community ever and for helping me a lot with all the problems and questions I ever encountered while making Nattsu.

A lot of things have happened in one year, and perhaps the most remarkable happening has been the Slovak translation of PN translated and enchanced by mikey and corrected by Liu. When I first got a message from mikey concerning the translation of Nattsu, I entered a state of great bliss. I couldn’t believe that someone wanted to translate my game! Translation is a progress that takes a lot of work, time and energy, so the thought that someone actually wanted to translate PN was… Amazing, to put it short. Big big thanks to the translation team!

And the last but absolutely not the least, thanks to everyone who has played and enjoyed either the original or the translated version of Project Nattsu! Without all of you, I don’t know whether or not the game would have been worth making in the first place… :’3 Awawa, I’m getting too moved. Really, big big thanks to the all of you!

Also, the making of TeraMura – still in progress – was begun right before the release of Nattsu, so I’ve been writing this for a year as well now. Looking at how much I’ve been able to complete in a year, I feel like I should try a little bit more (especially when the holiday begins), but then again I’m happy that I’ve been able to maintain the inspiration and a somewhat steady progress rate for a whole year. I again have to say thanks for all of you for this, since all the feedback for both PN and TeraMura has been a great inspiration to me! ^^

On other anniversaries – May is full of them, now isn’t it – my and a certain dear person’s second anniversary is coming next week. Time has passed so quickly… It has been 2 years already? Awawa! I have to make something nice for him… Maybe I should bake something… Hmm. Oh and if you – the certain dear person – are reading this, I of course have to thank you as well. You know how important you are in both my life in general and in the progress of both PN and TeraMura. Even though it’s not rare for me to say this: I really love you. <3

Thanks for reading! I’m sorry, this post might have ended up a little bit too long, but I really mean every word of it and I think it was important to mention everyone, because you all really… You inspire me so much that at times I think that you people might do more for the projects than I do. Thank you!

The first update in a long time

May 10, 2008 by luxhime

I’m sorry for not posting in such a horribly long time, but I’ve been busier with school than ever. We have assignments and exams for almost every day now… Luckily this should end at the turn of the month, but it sure feels like a long while when you’ve been like this for a month already. Ugh. It feels like our teachers would have formed a conspiracy so that we’d be busier than ever for the last few months of school, really! Makes me wonder if it’s like this everywhere.

As for progress, it’s slow but sure. I obviously haven’t been able to be as productive with all this working and working, but I’m still trying to get something done. I guess that’s the best attitude anyway, since if I had any more stress any more than what I have already, my creativity would probably disappear completely. ^^; Awawa…

Thanks for reading! I’ll be trying my best with game-making despite this horrible amount of stress and schoolwork.

Girls with a weak constitution may be moé in VNs, BUT

April 13, 2008 by luxhime

Girls with a weak constitution may be moé in VNs, but as a sick girl, I can say it definitely isn’t that moé in real life. Especially from first perspective. I’m in a flu/cold with 39.66°C (= 103,39°F) temperature and a rubbish bin full of used hankerchiefs, so I guess you can’t expect much updates fir a few days. ^^; I’ll try my best to get better, everyone, so don’t go catch a spring fever yourself, okay?

Thanks for reading!

An apology cookie

April 6, 2008 by luxhime

Once again, I’m sorry – this time for not being able to give you a thank you for 5000 views-picture as soon as I should have. So yes, the counter has hit 5k, but the picture I’m making has yet to be finished – thus I can not post it. However, I’ll take my time and make it better than any of the pictures of this blog before, I promise! But in advance… Thank you everyone. I wouldn’t have thought this small blog of mine would hit such big numbers (for me).

I thought that I couldn’t just say sorry and I happened to test some watercolour pencils today – so I ended up thinking that posting it shouldn’t hurt. ^^ Here it is… I haven’t drawn finished traditional stuff for like, months, so you can see it isn’t as nice-looking as my digital ones, but at least it’s some variety to the otherwise digital stuff. The character is from a possible future project… A possible one. :3 I hope you like it!

Her hair shouldn’t actually be purplish pink like that, more like greyish (clearly greyish) pink, but as I said, I’m no expert in this technique. ^^;

That’s it for today, thanks for reading!

Hawawawa, big things!

March 30, 2008 by luxhime

I… I… I… I actually… I just… I just finished… Writing the Mura question arc. It’s finished. It’s over. It’s done in time for NaNo. It’s done. ;w; I’ve never finished anything this big in my entire life and I’m being overly emotional now, and I even think I’m pretty satisfied with how the endings finally came out… Really. Bring me hankerchiefs…

Thank you everyone for both reading and all the support this far! It really means a lot to me… Sniff.

Exams + stress + Easter

March 21, 2008 by luxhime

I’ve been so horribly busy and stressed for some time (six exams in six days hurts), so I haven’t been able to write – neither TeraMura or this blog. I’m sorry for this, but now that we have a 4-day holiday, I’ll try to get back to writing and being more active as soon as I am able to… I’m so relieved that I won’t be having like any exams in a month or so. ^^

The good news is that I finished Rosetta’s card… Yay. I hope you like it. :)

Also, I promise to get something finished for Rena on this vacation. Promise.

Thanks for reading, and happy Easter! I’ll be writing more constantly from now on… ^^;

Being… sick + some good things

March 5, 2008 by luxhime

Lately, I’ve been sick a lot, and yesterday morning I puked. And it seems like I’ve got a fever as well. I’m going to see the doctor today, but really… I hate being sick.

As for the good things, a Slovak version of Project Nattsu kindly translated by mikey has been released here (or on ATP’s page here). The translated version has also got some  great enhancements by mikey with the layout and backgrounds. There will also be an English release with the same enhancements as soon as possible. ^^ Myself I really loved to see the Slovak version (even though I can’t read Slovak), so if you can read Slovak, I highly recommend checking it out! :)

Another good thing is that the Tower (Rosetta) will be complete quite soon. I think I’ll also post her here when I finish the pic, since I’ve put a lot of love (Rosetta is moé!) and energy to this one.

TeraMura, on the other hand… I’m even more doubtful about catching the deadline, since I’m sick and my brain isn’t working at all. If I don’t catch it, I’ll try to finish this arc by the end of NaNoReNo (= by the end of this month).

Thanks for reading! ^^

Awawa, being busy…

February 27, 2008 by luxhime

I’m sorry for not having much time to post – or progress with anything – lately. Even though I had my holiday, I’m already busy with exams now. I wish that these would go well, since some of the upcoming tests are not only important, but most likely very difficult. For me, at least. ^^;

The pieces that have progressed the most lately are probably Rosetta’s card (now colouring) and one of the BGs for the Rena project, which only lacks shadowing now. I’ve found it hard to write when I’m this stressed, but I feel like I’ll write a lot whenever I have enough time and energy. The tutorial thing is probably the one that I did the least during the holiday, but I got quite far the first day I started making it. I think that I should consider the tutorial as the project with the smallest priority right now, since it’s possibly the most non-creative work that I’m doing, so I need to be sharp when writing it in order to get good results – and now I should fill my brain with school things instead of how to do sprites. It’s unfortunate, but it’s not like I’m abandoning the tutorial. I’ll continue it as soon as I can, I promise. :)

Thanks for reading! I hope that I’ll have more to say for the next post… Ehe~.

Fight again?

February 22, 2008 by luxhime

As the title suggests, I’ve been playing Utawarerumono a lot lately, ehe~. It’s completely addictive, even if I don’t usually like games that have a lot of fighting. I’ve got quite far in the game with the difficulty level hard 1, and not-so-far with hard 3. Hard 3 sure is hard, but I’ve heard you can’t get some CGs unless you beat the game with that mode, so in order to make my collection full, I’m trying my best! It’s nice to try challenging things at times, too.

But more about Utaware, besides addictive, it’s a great game in whole. The characters are great, the drama and the humour are both great, the music and the graphics are very enjoyable. I think Leaf did a great job with this one, and the translators from mirror moon have managed to make a great quality translation as always. If you haven’t tried this out yet, I strongly recommend it! Though, prepare to be addicted. I’ve stayed up quite late for many times because of this game, so if it wasn’t holiday now, Utawarerumono would have caused me quite a lot of problems.
Oh and…

…I’m working on it, M12! ;_; I’m sorry for being this slow… Uguu~.

Also, TeraMura processing slowly but surely. Writing endings is making me too emotional again, eheh.

Thanks for reading! ^^