Archive for the ‘TeraMura’ Category

Midsummer’s over

June 23, 2008

It was a rather nice Midsummer. Also, I have now officially killed my writing block! Finally, progress…


Also, the two most young(-looking? You can’t know how old Sakura is, uhuhu) characters from Lux Visual Novels’s main projects, Anna from Project Nattsu and Sakura from Tera to Mura to Wasuremono. I should post more sketches here. ^^

Thanks for reading!

Anniversaries of many sorts, thanks of many sorts

May 15, 2008

Do you know what date it was yesterday? That’s right, May 14th. So, what’s so special about that day?

Well… That means it has been…

:3

It’s kind of hard believe that it has already been a year since that time. I can still remember how nervous I was when I was uploading all the versions of the game, about to release it… I would never have believed that I could actually complete a game, release it and actually get some positive feedback from people who have played it. It’s kind of a funny thought how a game that I’ve written, programmed and illustrated is really able for download at various sites on the Internet, and that it’s also being downloaded from those sites. Such a small production, Lux VN’s first release, actually got some audience!

For all of this, I first want to send my thanks to everyone who has been a part of the making of Nattsu. Even if I had a complete script and complete CGs and sprites, this game would never have got released without you. The musics that DaFool made really enchanced the atmosphere and I doubt many people could have been able to enjoy the bad English that the script had before DrakeNavarone spellchecked it, so big thanks to both of you two! The backgrounds would have taken me a forever to draw, so I’m very grateful to ReccaPhoenix and all the other photographers too. All the playtesters gave me some useful feedback, thank you for that. Not to mention that I always thought making a VN was impossible until I found PyTom’s Ren’Py engine! I also want to thank Lemma Soft Forums and its members for being the best VN community ever and for helping me a lot with all the problems and questions I ever encountered while making Nattsu.

A lot of things have happened in one year, and perhaps the most remarkable happening has been the Slovak translation of PN translated and enchanced by mikey and corrected by Liu. When I first got a message from mikey concerning the translation of Nattsu, I entered a state of great bliss. I couldn’t believe that someone wanted to translate my game! Translation is a progress that takes a lot of work, time and energy, so the thought that someone actually wanted to translate PN was… Amazing, to put it short. Big big thanks to the translation team!

And the last but absolutely not the least, thanks to everyone who has played and enjoyed either the original or the translated version of Project Nattsu! Without all of you, I don’t know whether or not the game would have been worth making in the first place… :’3 Awawa, I’m getting too moved. Really, big big thanks to the all of you!

Also, the making of TeraMura – still in progress – was begun right before the release of Nattsu, so I’ve been writing this for a year as well now. Looking at how much I’ve been able to complete in a year, I feel like I should try a little bit more (especially when the holiday begins), but then again I’m happy that I’ve been able to maintain the inspiration and a somewhat steady progress rate for a whole year. I again have to say thanks for all of you for this, since all the feedback for both PN and TeraMura has been a great inspiration to me! ^^

On other anniversaries – May is full of them, now isn’t it – my and a certain dear person’s second anniversary is coming next week. Time has passed so quickly… It has been 2 years already? Awawa! I have to make something nice for him… Maybe I should bake something… Hmm. Oh and if you – the certain dear person – are reading this, I of course have to thank you as well. You know how important you are in both my life in general and in the progress of both PN and TeraMura. Even though it’s not rare for me to say this: I really love you. <3

Thanks for reading! I’m sorry, this post might have ended up a little bit too long, but I really mean every word of it and I think it was important to mention everyone, because you all really… You inspire me so much that at times I think that you people might do more for the projects than I do. Thank you!

Hawawawa, big things!

March 30, 2008

I… I… I… I actually… I just… I just finished… Writing the Mura question arc. It’s finished. It’s over. It’s done in time for NaNo. It’s done. ;w; I’ve never finished anything this big in my entire life and I’m being overly emotional now, and I even think I’m pretty satisfied with how the endings finally came out… Really. Bring me hankerchiefs…

Thank you everyone for both reading and all the support this far! It really means a lot to me… Sniff.

Being… sick + some good things

March 5, 2008

Lately, I’ve been sick a lot, and yesterday morning I puked. And it seems like I’ve got a fever as well. I’m going to see the doctor today, but really… I hate being sick.

As for the good things, a Slovak version of Project Nattsu kindly translated by mikey has been released here (or on ATP’s page here). The translated version has also got some  great enhancements by mikey with the layout and backgrounds. There will also be an English release with the same enhancements as soon as possible. ^^ Myself I really loved to see the Slovak version (even though I can’t read Slovak), so if you can read Slovak, I highly recommend checking it out! :)

Another good thing is that the Tower (Rosetta) will be complete quite soon. I think I’ll also post her here when I finish the pic, since I’ve put a lot of love (Rosetta is moé!) and energy to this one.

TeraMura, on the other hand… I’m even more doubtful about catching the deadline, since I’m sick and my brain isn’t working at all. If I don’t catch it, I’ll try to finish this arc by the end of NaNoReNo (= by the end of this month).

Thanks for reading! ^^

Fight again?

February 22, 2008

As the title suggests, I’ve been playing Utawarerumono a lot lately, ehe~. It’s completely addictive, even if I don’t usually like games that have a lot of fighting. I’ve got quite far in the game with the difficulty level hard 1, and not-so-far with hard 3. Hard 3 sure is hard, but I’ve heard you can’t get some CGs unless you beat the game with that mode, so in order to make my collection full, I’m trying my best! It’s nice to try challenging things at times, too.

But more about Utaware, besides addictive, it’s a great game in whole. The characters are great, the drama and the humour are both great, the music and the graphics are very enjoyable. I think Leaf did a great job with this one, and the translators from mirror moon have managed to make a great quality translation as always. If you haven’t tried this out yet, I strongly recommend it! Though, prepare to be addicted. I’ve stayed up quite late for many times because of this game, so if it wasn’t holiday now, Utawarerumono would have caused me quite a lot of problems.
Oh and…

…I’m working on it, M12! ;_; I’m sorry for being this slow… Uguu~.

Also, TeraMura processing slowly but surely. Writing endings is making me too emotional again, eheh.

Thanks for reading! ^^

Status reports, the beginning of a week’s holiday

February 17, 2008

Yay, it’s holiday here! This leads to more time for being productive… And posting some status reports. :D

Rena: I’ve got one coloured version of the sprite now, but I don’t like it, so it’s most likely getting some editing. One background lineart nearly complete.
Tarots: Rosetta’s lineart complete (except for the background), no progress with Marliene.
TeraMura: Still at 50k. Might be possible to finish the first arc for the promised date.
Tutorial: Still writing the lineart section.

Generally, I’m feeling really productive now despite having a little flu, so I’m expecting to get things done next week now that I finally have some time. Perhaps I can post a new status report next Sunday and we’ll see how much I’ve been able to progress with several things.

Also… Fufufufufu~. No, I’m not telling you why, fufufufu~. But there are some unexpected, but really good things going on… ;3

Thanks for reading! ^^

The 20 minutes to 4 AM post

February 14, 2008

A weird hand of an obviously dead person rises from the ground of the cemetery.

“50k…”

The body drops dead back to the person’s grave. One more weird sound can be heard from the depths of ground:

“And an upcoming tutorial… of sprites…”

Many kinds of navels

February 5, 2008

That means both Navel and navel!

Navel’s Shuffle! is one of the few visual novels that I’ve heard wasn’t much better as a VN than it is as anime. However I can’t say this is my opinion since I’ve unfortunetly only seen the anime. It was quite good actually, especially for a harem one. The ending was surprising. Another strange part is that I loved Asa and Kaede, whereas I didn’t find the other girls half as interesting. Especially Sia. Primula had a nice story, but like from many flat-chested heroines, I got the obligatory loli character-vibe from her.

Another thing that I found interesting about Shuffle! was the fact that the original VN had two chara designers, Aoi Nishimata and Hiro Suzuhira. I like both of them a lot, though Aoi’s style might be slightly more appealing to my eye. There are some things that are slightly bugging, though… Like most of the characters looking very alike. All of them look pretty, though! *w*

I also found YURIA through Shuffle!, and I now have 2 of her albums. They’re probably the most originally named albums in my CD shelf: YURIA and YURIA 2. Luckily the music is better than the album names! :D I think her voice is very personal and likeable. She has sung a lot of songs for VNs, such as Shuffle!, Otome wa boku ni koishiteru and Green green. One of the ending themes for the dramatic anime School Days was also sung by her. Nice boat! ;) If you know what I mean…

And now, to the other kinds of navels, here’s Rosetta’s:

How artistic! So yeah, I’m making progress with The Tower’s lineart. Marliene’s card has been sketched, but I have yet to start making lineart. Rosetta’s lineart will require more time because of a challenging background, but I try to finish these in an acceptable amount of time. :3

Rena’s progressing as well despite the pararrel graphical project. Slowly, though, but as we are talking about backgrounds, I’m glad that I’m making any progress. Trying my best. :)

As for TeraMura… But I don’t want to write the endings yet! ;_;
However, don’t expect too much. I might have to delay the arc’s completion till Nanoreno’s end. I’m most likely not doing anything for Nano, but I’ll try to finish writing this arc if I am not able to meet the current deadline.

Thanks for reading, have a cookie. And a delicious navel… orange.

edit: Oh, and I forgot to mention. Possibly a voice role. Fufufu~.

A bit of this and that

January 28, 2008


Rena sprite lineart – complete.

With some stress and unfortunate happenings that some of you might have heard of, my writing inspiration has yet to recover. If things keep on going like this, I might have to delay Mura question arc’s completion. I’m very sorry for this… But I don’t want to force myself with the few last parts.

On the other hand, I joined the RenTarot project. I’m going to do two cards, the Hanged Man with Marliene and the Tower with Rosetta. Both of these beautiful characters are from Winter Shard, a game which I have to say you must play if you haven’t played it yet and aren’t afraid of dark stories. Myself, I adored it. It’s dark without being angsty, dramatic without being over-dramatic and the characters are very much lovable. Oh, I really should talk more about OELVNs… -creates a new category-

Anyway, this is a new challenge again, as drawing Tarot cards isn’t too easy. But this again will be a great practice, besides, I’ve always wanted to draw Marliene and Rosetta again ever since I completed a poor piece of fanart a year or so ago. Those two are nice to draw as well, even though I usually have trouble drawing other people’s characters. I would have wanted to draw more cards for RenTarot, but as slow and occupied as I am, I’ll be very glad if I manage to complete the two I’ve now promised to make. I’m wondering who’ll pick up the Nattsu trio (the Sun). If someone will, I’ll be quite interested and happy to see the result. ^^

Also, LemmaSoft turned 5-year-old last weekend. I’ve been going to the IRC channel for a longer time now and I love it, but we also had a voice chat on Friday, which was very much fun. It was really nice to hear everyone’s voices! My pronounciation wasn’t too good though and I was nervous and I spoke over other people, sorry for all those things. @_@; I wish we could have more voice chats, though it’s true that it won’t be nearly as exciting as it was if we begin to do it like every day.

Thanks for reading! Have a cookie!

Thank you for 2000 hits!

January 21, 2008

…I’m moved. ;w; This came a lot quicker than the previous thousand. Thank you everyone for your support and interest, it’s very precious to me. I really appreciate it more than I can describe with such quickly written words, thus I have once again prepared a big cookie for all of you.


Resized to fit the blog once again, so please click the preview picture for the full view version.
This picture features Fuuko, as some of you might be able to recognize. :) She’s more in-character in this pic than any of the previous pictures of her, which I like myself. You can also see my new lineart technique here. This picture took a lot more time than the others I’ve posted here… I even tried to make a proper background, ehe~. I really hope you like it!

Love and big thanks for every single one of you viewing this, Hime.